

Additionally, all of the DLC mappacks came pre-packaged with 1.6, instead of being retrieved from servers (although the game still checks for new DLC).Ī couple weeks after this update, Mari0: Special Edition was mentioned for the first time, and its public beta in 2014 would be the next Mari0-related release. 1.6ġ.6, released on March 12th, 2012, fixed problems with 1.5 and added A Portal Tribute as DLC. Acid Trip, The Lost Levels, and The Untitled Game were also added as DLC when 1.5 released. 1.5 was the first update to add new features, specifically custom backgrounds and custom music. The first four updates to the game were released mere days after the inital release and fixed several bugs. The game was finished 3 hours before the counter was finished. An accompanying count-down timer was then placed on. The final release date was posted as a puzzle, and it was quickly decoded to reveal March 3rd, 2012. levels, all of the cheats, drains, and the ending.

Judging from future blog posts, it was missing several things, such as mazes, Bullet Bill zones, falling platforms, some of the Super Mario Bros. He started developing it in January 2011, keeping followers up to date with blog posts.Ī beta version of the game was given to the winners of the Mari0 Beta art contest. Then, he saw a Dorkly video called Mario With A Portal Gun and decided he would make that. After some development, Maurice started brainstorming ideas for a "twist" like Not Tetris 2's, such as making it an HD remake, or giving it online multiplayer.

Mari0 began as a simple clone of Super Mario Bros. Mari0 plays almost exactly the same as Super Mario Bros., with the major differences being the portal elements and the level editor, which allows people to make entirely custom mappacks. Editor that was used to create the levels in the game.And if that wasn't crazy enough, play 4-player coop, with everyone having their own Portal gun! Then give Mario a portal gun, add puzzle game mechanics from Portal and there you go. with a focus on perfectly imitating the feel the 1985 classic gave us. But what if Nintendo teamed up with Valve and recreated the famous Mario game with Portal gun mechanics?Ī complete from scratch recreation of Super Mario Bros. These two games managed to give Platformers and First-Person Puzzle Games a solid place in the video game world. Two genre defining games from completely different eras: Nintendo's Super Mario Bros.
